

SUBNAUTICA EARLY ACCESS NO SOUND CODE
New approach to cinematics in VR where instead of attempting to skipping from code we create special animation sequencesįixed submarine_fabricator_03 mesh & normal map fixĪdded Lava Boomerang, Eyeye and BloodRoot data bank entriesĪdjusted Sea Dragon damage based on player feedback

Updated cyclops ladder climb to have end points that work for vrįixed issues with keyboard/mouse in VR (especially with the Vive) - both Oculus & Vive now work with Keyboard/Mouseįixed Cyclops/Exosuit docking and undocking in VR Moved depth/compass indicator higher to the top.Ĭhanged Item Icon max size to 128x128 pixels.įixed the cursor getting locked to the edges of the Fabricator UI in VR modeįixed bug where player's couldn't respawn in the last visited Cyclops or Base after deathĪdded precursor_gun_Lower_Teleporter room lodsįixed bleeder arm animation interfering with opening the pdaįixed material issue with lods on the base side glassįixed minor issues with ladder and bottom hatch cinematicsĮnd points for left and right back cyclops ladders Updated Sea Dragon Egg in Precursor Lost River Base

No longer confusing new players with locked blueprints from game start. PowerUpgradeModule becomes craftable in CyclopsFabricator once picked up.įixed bug where StorageContainers weren't restoring saved items properlyįixed sign and locker names not being editableįixed static effect when switching Cyclops cameras not properly filling the screen on 16:10 aspect ratio

Moved hologram map meshes to dedicated asset bundle. Moved base building pieces to dedicated asset bundle. Raised ILZ Corridor temperature to ~50Â☌.Īll Item Icons converted to Linear Color Space and now imported without sRGB correction.įixed Seamoth and Exosuit failing to dock to the MoonPool with UpgradeConsole in it.įixed missing category icons in UpgradeConsole fabricator.Īdded the ability to use the normal controller input in VR (disable gaze based cursor)įixed Hardcore death screen not working with the controllerįixed issue where tooltips and selected item indicator for the controller would draw on top of the near death fade out Updated several drillable and resource models Optimized texture memory used by the chargers UI graphics.įixed issue where the water plane would be visible in a Moonpool created above the ocean surfaceįixed players being harmed by Gaspods when they're in a vehicleįixed player surface splash effects being played when breaching in a vehicleįixed vehicles becoming undocked in the Moonpool when modifying a base Again, no clue if these are just more bugs or intended.Īdded FX to Nickel Lead and Uraninite drillablesįixed Seadragon firebreath attack damage to Cyclopsįixed performance with with Gaspods accumulating in the worldĬreate new model and fx on limestone, sandstone, basalt, crashpowder and shaleįixed issue with creatures swimming in circles if target is right above/belowįixed scale of resources / drillable modelsĬhanged the depth indicator to not change color with depth I like the idea of the various distress calls you get from your pod sort of goosing you to different areas to explore, but the last few I've gotten haven't been anything useful (one was garbled text, the other just said "REMOVED"). It's not listed in the fabricator or the vehicle station, and while I have blueprints for something called a Vehicle Modification Station, the game won't let me build it anywhere in my base.Īnd like I said, I have no idea what parts of this are bugs or just that the game wants me to do something differently that it hasn't conveyed.
SUBNAUTICA EARLY ACCESS NO SOUND HOW TO
According to the blueprints screen, I've unlocked a module for the Cyclops that will allow it to go deeper, but damned if I can figure out how to make it. The in-game database even says it can go as deep as 400 meters or so, but as soon as I approach 200 meters, I start getting the same "hull damage imminent" warnings that I get in the Seamoth. I like the basic idea of the game, and all those fancy videos they've been releasing about all the new content made me think they were on top of things, but holy shit is this a buggy game.īeyond just the constant crashes and the game always hitching when I'm moving around at anything faster than swimming speed, there's enough little bugs here and there that the times where I am stuck make me wonder if it's just part of the game or if it's a bug.įor example, I just made a Cyclops under the assumption that I'd be able to get deeper than 200 meters with it. Hmmm, I'm starting to regret my purchase.
